Game guide
Everything you need to know to build your club and climb the pyramid.
Your squad
7Rise is 7-a-side: one goalkeeper and six outfield players. Your squad holds up to 25 players (at most 4 goalkeepers and 8 per outfield position) and you need at least 7 to play.
Attributes
Every player has Pace, Shooting, Passing, Defending, Physical and Goalkeeping, summed up in an overall rating (OVR). Hidden attributes — dribbling, composure, work rate, foul tendency, selfishness — show up as traits such as Dribbler, Finisher, Playmaker or Hothead.
Fitness
Each match costs fitness to the players who start it (about 12–15 points, goalkeepers 6). Resting players recover 6 points per hour (faster with a physio). Below 80 a player's attributes drop, down to −12% at 0 — so rotate your squad.
Tactics
Pick one of seven formations — 2-2-2, 3-2-1, 1-3-2, 2-3-1, 3-1-2, 1-4-1, 2-1-3 — and your starting seven. Each formation has its own style: more forwards score more but leave space behind; three defenders concede little but create less. Your saved lineup is the one that plays your league matches.
Matches
Matches are simulated play by play from the real attributes of both squads: passes, dribbles, tackles, fouls, cards, corners, penalties and saves. You watch the full match and get the stats, ratings and man of the match at the end.
Home advantage
The home crowd pushes its team: between +1% and +3% to the home side's attributes, depending on how many fans are in the stands.
Coaching live
In league matches from the 3rd division up you can coach while it's live:
- 3 substitutions per match — the change happens at the next stoppage.
- Instructions: Balanced, Attack more, Defend or High press (high press wins the ball higher up but tires your players).
In the Open League these tools are locked — getting promoted unlocks them.
League pyramid
One match a day, every day at 22:00 UTC, played automatically with your saved tactic and broadcast live.
- 1st division: 1 group · 2nd: 3 groups · 3rd: 9 groups · Open League: everyone else, grouped by strength.
- Groups of 8, home and away: 14 rounds plus a rest day — a season every two weeks.
- The winner of each group goes up a division; the bottom places go down. The best clubs of the Open League go up to the 3rd division.
- To enter you need 7 players not on the market and to have been active in the last 14 days.
Pay and prizes
| Division | Per match (W / D / L) | Season prize pool |
|---|---|---|
| 1st | 1 800 / 900 / 450 gold | 2 000 000 gems |
| 2nd | 1 200 / 600 / 300 gold | 2 000 000 gold |
| 3rd | 750 / 375 / 180 gold | 2 000 000 gold |
| Open | 450 / 225 / 120 gold | — |
Match pay grows with your stadium level and your commercial director. Season prizes are split between groups and by final position.
Friendlies
Play a friendly whenever you have energy. You are matched with another coach of a similar (hidden) level who is also looking for a game. If nobody is online within 30 seconds, you play an offline club of your level instead.
- Energy: up to 5, +1 every 4 hours (faster with a physio). Each friendly costs 1.
- Reward: gold and gems for every friendly played.
- Friendlies count for fitness and for your players' career stats.
Your club
Stadium
20 levels. Every level adds 300 seats (500 at level 1, 6 200 at level 20), more fans in the stands, +5% gold per league match and a stronger home advantage. Pick the colour of your seats for free.
Staff
Eight roles, hired with gold on 7-day contracts (levels 1–5): fitness coach, goalkeeper coach, defence coach, assistant coach, attack coach, physio, commercial director and chief scout. Each gives a real bonus in every match or to your economy.
Identity
Choose your crest and design your home and away kits.
Shop & market
The shop sells everything for gold. Send a scout to find a new player (18–24 years old) for the position you need — the better your chief scout, the better the find. New clubs get a free starter pack of seven players.
On the transfer market you can buy players from other coaches and list your own.
Economy
- Gold — the game currency: league pay, friendlies, tasks. Spent in the shop, on staff and the stadium.
- Gems — earned in friendlies and as 1st-division prizes. They can be swapped for gold.
- Wallet features use TON Connect.
7Rise is a game made for fun. In-game items have no guaranteed value; it is not an investment and promises no profit.
Team of the week
Every Monday the game picks the best of the previous week across the league: team of the week, player of the week, top scorer, goal of the week (with the replay for everyone to watch) and match of the week.